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The Inspector
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Devlog
Game Made in France and new languages!
September 17, 2022
by
Domus27
Hi everyone! Another milestone for The Inspector. Next week, from 22th to 25th September, the game will be featured at the biggest videogame digital event in France, called GMIF (Game Made in France)...
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The Tiny Teams 2022 event in (simple) numbers.
August 14, 2022
by
Domus27
##marketing, ##steam
Tiny Teams 2022 is a curated event by yogscat , a network of streamers that works with indie games. In terms of pure numbers, this kind of small event, it's something that an indie game shouldn't miss...
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Demo live again!
July 29, 2022
by
Domus27
The Demo is back! Hi to everyone! It's been a long journey and is not finished yet! The demo for "The Inspector" is live again for you to test it. Any feedback will be more than welcome. I work as muc...
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The Inspector is a finalist in the #PitchYaGame Awards 2021!
December 11, 2021
by
Domus27
1
##award, ##pitchYaGame
Just WOW. The news arrived from nowhere. I suddenly received a Twitter notification on my smartphone and... BOOM! The Inspector was selected as Finalist for the #PitchYaGame! With over 1500 participan...
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The demo is over!
October 09, 2021
by
Domus27
Thanks to everyone who has stopped on my page! During this long week, I received tons of feedback and some of you has made some precious video footage, let me understood where are the major Issue with...
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The PMF and the Inspector's Handbook
October 04, 2021
by
Domus27
I constantly look for gameplays of my game, and I noticed some people struggling with the use of the PMF. I understand that the tutorial is not clear enough and I'm already working on that. For the mo...
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How to summon a hat (without Harry Potter)
October 03, 2021
by
Domus27
I didn't expect so much feedback in this Demo! This time I need to thanks the user doberhansley that found this fabulous bug, where you were able to summon a Hat anytime you pressed X on your controll...
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Better PMF signal manager and Handbook link
October 03, 2021
by
Domus27
The original FMS that was used to activate the markers on the map t was too simple and people misunderstanding how memory marking works. Now here the new FSM. Thanks some (really easy) math, now you C...
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The demo is out!
September 29, 2021
by
Domus27
#demo, #development
It required a year. A full year of night works. More or less a ridiculous amount of 700 hours, to start this game from scratch. But, Finally, some days before the demo release on Steam, everyone can t...
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